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libkombilo
0.8
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#include <algos.h>
Public Member Functions | |
| Algorithm (int bsize) | |
| virtual void | initialize_process () |
| Called by GameList::start_processing. | |
| virtual void | newgame_process (int game_id) |
| Called when a new game is about to be GameList::process'ed. | |
| virtual void | AB_process (int x, int y) |
Called during processing, for each AB SGF tag. | |
| virtual void | AW_process (int x, int y) |
Called during processing, for each AW SGF tag. | |
| virtual void | AE_process (int x, int y, char removed) |
Called during processing, for each AE SGF tag. | |
| virtual void | endOfNode_process () |
Called during processing, after fully processing a node (which might contain several AB, AW tags) | |
| virtual void | move_process (Move m) |
Called during processing, for each move (B, W tags) | |
| virtual void | pass_process () |
| Called during processing, for each pass. | |
| virtual void | branchpoint_process () |
| Called during processing, for each node where a variation starts. | |
| virtual void | endOfVariation_process () |
| Called during processing, when reaching the end of variation ("jump back to most recent branchpoint") | |
| virtual void | endgame_process (bool commit=true) |
| Called during processing, when the end of the game is reached. | |
| virtual void | finalize_process () |
| Called by GameList::finalize_processing. | |
| virtual SnapshotVector | get_data () |
| Extract the relevant data from file at Kombilo startup. | |
| virtual int | search (PatternList &patternList, GameList &gl, SearchOptions &options) |
| pattern search | |
Data Fields | |
| int | gid |
| store the game id during processing | |
| int | boardsize |
| board size | |
A base class for all algorithms which defines the methods each algorithm class has to provide.
1.8.11